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Sensitivity converter to Valorant

Keep exactly the same movement when you switch games: enter your current sensitivity and get the value to type in, your eDPI and your cm/360.

Your current setup

Changing your DPI too?

Leave empty to keep 800 DPI.

Result

Enter your sensitivity to see the conversion.

How the calculation works

Every game turns the camera by a fixed angle per mouse count, the "yaw", multiplied by your sensitivity. Two setups are equivalent when they turn by the same angle for the same movement.

Valorant sensitivity = game sensitivity × game yaw ÷ 0.07, at the same DPI. If you change DPI, also multiply by old DPI ÷ new DPI. Your cm/360, the mouse distance for a full turn, stays the same.

Supported games

Each game's yaw and multiplier to Valorant, at the same DPI
GameYaw (°/count)To Valorant
Counter-Strike 20.022× 0.314
Apex Legends0.022× 0.314
Overwatch 20.0066× 0.094
Call of Duty0.0066× 0.094
Marvel Rivals0.0175× 0.25

Fortnite and Rainbow Six Siege are not supported: their sensitivity depends on field of view or a non-linear scale, so a simple conversion would be wrong.

Frequently asked questions

What about scoped sensitivity?

Keep the scoped sensitivity multiplier at 1 in Valorant, like about 4 in 5 pros: the conversion above covers your base sensitivity.

What is eDPI?

Your sensitivity multiplied by your DPI. It lets you compare players with different mice: 0.3 at 800 DPI and 0.6 at 400 DPI give the same eDPI, 240.

Is the conversion exact?

For horizontal movement, yes: a full turn is identical. It may feel slightly different because field of view varies between games, so give yourself a few matches to adjust.

Do I need to change anything in Windows?

Turn off "Enhance pointer precision" in the mouse settings: this acceleration breaks any sensitivity calculation.