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Switching from CS2 to Valorant: convert your sens, then measure your aim

Switching from CS2, Overwatch 2, Apex or Call of Duty to Valorant: each game's yaw, your sens as eDPI and cm/360, then a 3 minute 3D test to check it.

You come from CS2, Overwatch 2, Apex Legends or Call of Duty, and you want to keep your mouse habits in Valorant. This page gives the conversion numbers, a worked example, then a test to check the result. The converter covers 6 games, and the Finder runs the test in 3D.[1][2]

Who this page is for

For the player with thousands of hours in another FPS and a sensitivity that works, who now has to translate it. Dexerto sums up the problem: games share no common standard, so moving over is hard without a formula.[3] The ratios it publishes come from Jamison PVPX Moore, a Cloud9 Apex pro.[4]

This page does not teach you to aim. It gets you into Valorant with the same hand movement, or close to it.

What it asks of you, in numbers

  • Your sensitivity and DPI in the game you left: without them, no conversion.
  • The converter: free, no account.[5]
  • The Finder: about 3 minutes in 2 phases, on a computer with a mouse.[2] It costs 5 tokens, and a new account gets 25.[6]
  • KovaaK's only if you want the benchmark: paid on Steam, PC.[7]

The three blockers, and what changes

1. Every game has its own formula. Dexerto publishes a divisor of 3.18181818 for CS:GO and Apex, and 10.6 for Overwatch.[8][9] The converter works in yaw: 0.022 for CS2 and Apex, 0.0066 for Overwatch 2 and Call of Duty, 0.07 for Valorant.[10] The two methods agree, and you no longer have a divisor to memorize.

2. The math stays a guide. Dexerto says you may have to tinker with your sensitivity afterwards.[11] If the result is too low or too high for the game, it advises moving the DPI instead.[12] The Finder swaps tinkering for a test: 2 phases, raw mouse, 0.07 degrees per count and a 103 degree horizontal FOV.[13]

3. No level reference in the new game. Your aim is worth something in CS2, but you do not know where it lands in Valorant. The Novice benchmark has 12 scenarios and 6 subcategories to measure it.[14]

A sample conversion

Four players at 800 DPI, converted with each game's yaw.[10][15]

Source game Source sensitivity Valorant sensitivity eDPI cm per turn
CS2 1.0 0.314 251 52.0 [10][15]
Apex Legends 2.0 0.629 503 26.0 [10][15]
Overwatch 2 5 0.471 377 34.6 [10][15]
Call of Duty 6 0.566 453 28.9 [10][15]

The cm per full turn does not change in the conversion: it is the same hand movement.[15] The pro reference points give a median of 240 eDPI and about 3 pros in 4 between 150 and 300.[16] The CS2 player lands on 251: right in the band. The other three sit above 300, so compare them with the pro range before you play.[16]

No promise here: a pro reference point is not a rule, and the Finder is there to settle it by feel.[2]

What fits you, and what does not

It fits if your old game is on the list: CS2, Apex, Overwatch 2, Call of Duty, or Marvel Rivals.[1] The converter is free and the Finder gives you 5 tests.[5][6]

It does not fit if you come from Fortnite: it is excluded, its scale is not linear.[17] The product also does not teach Valorant's pacing, weapons or movement: it converts, it tests, it measures mechanical aim.

How to start

  1. Write down your sensitivity and DPI from the source game.
  2. Run them through the sensitivity converter: free, no account.[5]
  3. Sign in with Google and run the Sensitivity Finder to check it by feel.[2]
  4. Once your sensitivity is set, move to the benchmark and the routine if you own KovaaK's.[7]

Other profiles: beginner, stuck in Gold, short on time. Every skill: training.

Frequently asked questions

How do I convert my CS2 sensitivity to Valorant?

Divide it by about 3.18: that is the ratio between 0.07 and 0.022.[10] Dexerto gives the same formula for CS:GO and Apex.[8] The free converter does it for you, DPI included.[5]

What about switching from Overwatch 2 or Call of Duty?

Both use a yaw of 0.0066, so converting between them is direct.[10] Dexerto gives Overwatch divided by 10.6.[9]

Is Fortnite supported?

No. Its scale is not linear, so the converter leaves it out.[17]

Is the conversion enough to get my aim back?

It is a starting point. Dexerto itself warns you may need to tinker.[11] The Sensitivity Finder runs that check in 3 minutes.[2]

How many Finder tests does a new account get?

Five: 25 tokens at sign-up, 5 per test, and no way to buy more for now.[6]

Ready to measure your aim?

Test my sens in 3D

Sources

  1. The converter covers 6 games: Valorant, CS2, Apex Legends, Overwatch 2, Call of Duty and Marvel Rivals, and it shows eDPI, cm/360 and pro reference points. · EsportManager data · checked on October 3, 2026↩︎↩︎
  2. The Sensitivity Finder is a 3D test in the browser of about 3 minutes, in 2 phases (feel, then targets), on a computer with a mouse. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎
  3. Dexerto notes there is no uniform standard for moving your settings from one game to another, which makes the transfer hard. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎
  4. Per Dexerto, these ratios were worked out by Jamison PVPX Moore, a Cloud9 Apex pro. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎
  5. The converter is free and needs no account. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎
  6. An account starts with 25 tokens and one Finder test costs 5; tokens cannot be bought at this time. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  7. The benchmark and the routine are played in KovaaK's, on PC, paid on Steam. · EsportManager data · checked on October 3, 2026↩︎↩︎
  8. Dexerto gives the formula Valorant = CS:GO or Apex Legends sensitivity divided by 3.18181818. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  9. Dexerto also gives the formula Overwatch divided by 10.6. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  10. The converter uses a yaw in degrees per mouse count at sensitivity 1: 0.07 for Valorant, 0.022 for Counter-Strike 2 and Apex Legends, 0.0066 for Overwatch 2 and Call of Duty. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎↩︎↩︎↩︎
  11. Dexerto warns you may have to tinker with your sensitivity after the calculation, which stays a guide. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  12. Dexerto advises changing your mouse DPI if the resulting Valorant sensitivity is too low or too high for the game. · dexerto.com (opens in a new tab) · checked on October 3, 2026↩︎
  13. The Finder reads the raw mouse with 0.07 degrees per count and a 103 degree horizontal FOV, and returns a Valorant sensitivity and an eDPI. · EsportManager data · checked on October 3, 2026↩︎
  14. The Novice benchmark level has 12 scenarios and 6 subcategories. · EsportManager data · checked on October 3, 2026↩︎
  15. Two settings are equivalent if they turn the camera by the same angle for the same hand movement: degrees per inch = sensitivity x DPI x yaw; cm/360 is 2.54 x 360 divided by that product. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎↩︎
  16. Pro reference points: median of 240 eDPI, about 3 pros in 4 between 150 and 300 (surveyed 2026-10-02). · EsportManager data · checked on October 3, 2026↩︎↩︎
  17. Fortnite is excluded from the converter because its scale is not linear; Rainbow Six Siege is excluded too because it depends on FOV. · EsportManager data · checked on October 3, 2026↩︎↩︎