Guide
How to improve aim Valorant: pick your skill
The benchmark splits your aim into 4 skills and up to 8 subcategories. Find your weakest one, then open the page that tells you what to play and in what order.
The four skills the benchmark measures
Improving your aim in Valorant is not the same as practicing more. The EsportManager benchmark splits your mechanical aim into four skills, each built from its own KovaaK's scenarios.[1]
- Clicking and flicks: the static and dynamic scenarios. You move the crosshair fast, then click accurately.
- Tracking: the precise and reactive scenarios. You keep the crosshair glued to a moving target.
- Target switching: the speed and evasive scenarios. You chain several targets without losing time between two of them.
- Strafe and counter-strafe: the strafe-click and strafe-track scenarios, measured from the Intermediate level only.[2]
Each subcategory gets its own energy value, so the benchmark shows where your aim lags, not only a global score.
How to choose what to train
You do not pick by gut feeling. You read it in your benchmark.
- Take the Novice benchmark: it has 12 scenarios, you play each one in KovaaK's and enter your scores.[2]
- Look at the subcategory with the lowest energy. The one far behind the others is the skill to work on.
- Open the matching page from the list above: it covers the scenarios, the common mistakes and a sample week.
- Pick your intensity: a session lasts 20 minutes, and you can do 1 to 3 per day.[3]
The routine follows the same logic: it puts the subcategories that trail your best one first.[4] You do not choose by hand every day, but you can see why a given exercise keeps coming back.
Strafe needs the Intermediate level: if you are still in Novice, the benchmark does not measure it, and the strafe page tells you how to get there.[2]
To compare your situation with other stuck players, read the page for hardstuck Gold players. For the test itself, open the benchmark; for the daily plan, the routine.
What EsportManager does not train
EsportManager measures and trains mechanical aim. It does not teach crosshair placement in matches, game sense or utility. A community thread says it bluntly: "Mechanics without theory is useless".[5]
Good aim does not help if you are out of position, and your rank also depends on your team. The benchmark tells you whether your mechanics are improving. It promises no rank.
You play the scenarios in KovaaK's, which is paid on Steam and PC only.[6] To tune your sensitivity before you start, try the free tools, no account needed.
In this section
- Valorant counter strafe aim trainingThe benchmark measures aim in motion with 4 strafe scenarios, from Intermediate on. Counter-strafe, three mistakes and an Elite week of 160 session minutes.
- Valorant flick training: clicking drillsThe benchmark measures your flicks with 4 clicking scenarios per level, static and dynamic. Scenarios, three common mistakes and a 200-minute targeted week.
- Valorant target switching: speed, evasiveThe benchmark measures your switching with 4 scenarios per level, speed and evasive. Scenarios, three mistakes and a Hardcore week of 240 session minutes.
- Valorant tracking aim: precise, reactiveThe benchmark measures your tracking with 4 scenarios per level, precise and reactive. Scenarios, three common mistakes and a week with 70 minutes of tracking.
Read next
- Valorant Aim Benchmark: 3 Levels, 12 RanksThe weekly Valorant aim benchmark in EsportManager: 3 levels, 12 ranks, energy per subcategory, a promotion rule and scores you enter by hand from KovaaK's.
- Valorant Aim Routine: 20-Minute SessionsA Valorant aim routine built from your benchmark: 20-minute sessions on your weak spots, 3 intensities, KovaaK's playlist codes and deathmatches every day.
- Hardstuck Gold Valorant: Aim DiagnosisHardstuck Gold or Silver in Valorant? The Novice benchmark scores 6 aim subcategories and the routine attacks the weakest one. Aim is only part of your rank.
- Free Valorant toolsFree Valorant tools, no account needed: sensitivity converter, eDPI and cm/360.
Ready to measure your aim?
Take the benchmarkSources
- The benchmark groups its subcategories into 4 skills: clicking (static, dynamic), tracking (precise, reactive), switching (speed, evasive), strafe (strafe-click, strafe-track). · EsportManager data · checked on October 3, 2026↩︎
- Novice measures 6 subcategories with 12 scenarios; Intermediate and Advanced measure 8 with 16 scenarios, adding strafe-click and strafe-track. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
- A KovaaK's session lasts 20 minutes (2 exercises of 10 minutes); Challenger has 1 session per day, Elite 2, Hardcore 3. · EsportManager data · checked on October 3, 2026↩︎
- The routine gives high priority to subcategories whose energy sits more than 30% below the best one, and medium priority to those more than 15% below it. · EsportManager data · checked on October 3, 2026↩︎
- A vlr.gg community thread sums it up as "Mechanics without theory is useless" and argues that one deathmatch teaches more than a short aim trainer routine. · vlr.gg (opens in a new tab) · checked on October 3, 2026↩︎
- You play the scenarios in KovaaK's on PC (paid on Steam) and type your scores into EsportManager by hand. · EsportManager data · checked on October 3, 2026↩︎