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Training goal

Valorant flick training: clicking, static and dynamic

The benchmark measures your flicks with 4 clicking scenarios per level, static and dynamic. Scenarios, three common mistakes and a 200-minute targeted week.

What clicking measures

Clicking groups two benchmark subcategories: dynamic, where targets move, and static, where they stay put. In both, you send the crosshair to the target, then click.[1]

Each level has four clicking scenarios.[2] At Novice you play VT Pasu Rasp Novice and VT Bounceshot Novice for dynamic, VT 1w6ts Rasp Novice and VT Multiclick 120 Novice for static. At Intermediate the wall goes to five targets, then three at Advanced, and Multiclick goes to 180 at Advanced.[2]

Novice scenario Subcategory Iron to Gold
VT Pasu Rasp Novice dynamic 550 to 850[3]
VT Bounceshot Novice dynamic 500 to 800[3]
VT 1w6ts Rasp Novice static 650 to 950[3]
VT Multiclick 120 Novice static 1160 to 1460[3]

Each subcategory's energy is the average of its two scenarios, at 90 points per rank.[4] A high Pasu Rasp score does not hide a weak Bounceshot: the average exposes both.

What it takes and what you get

You need KovaaK's on PC, paid on Steam.[5] After that, sessions last 20 minutes each.[6]

One training guide tells Valorant players to put 60% of their weekly aim time into flicks.[7] The benchmark shows whether that advice fits your case.

In return you get a number for your flicks, separate from your tracking and your switching. If clicking is your weakest subcategory, the routine puts it first as soon as it sits more than 30% below your best.[8]

Three common mistakes

Mixing up flicks and crosshair placement. A crosshair already at head height spares you the flick, and that is a different job.[9] Headshot guides blur the two: one of them counts placement and counter-strafing among the four habits of the one-tap.[10] EsportManager has no crosshair placement drill. It measures the speed and accuracy of your flicks, nothing else. Keep placement for your deathmatches.

Chasing speed before accuracy. The note on the 1w2ts reload exercise is clear: do not drop below 85% accuracy, aim for 95% over time.[11] Boosteria's One-Tap Ladder drill says the same thing another way: one centered shot, and a pause after every miss.[12]

Training only one flick size. One method suggests microflicks under 12° and wide flicks beyond 30°.[13] In the routine, Wide Wall targets long-range flicks and Reflex Micro++ the short ones.[11] Alternate both instead of playing only the one you like.

A week focused on clicking

Calculated example, not a real result. A Novice player has these energies: dynamic 250, static 270, precise 360, reactive 340, speed 350, evasive 330.[8] The best is precise at 360. Dynamic sits 31% below it and gets high priority, static sits 25% below and gets medium priority.[8]

Overall energy, the harmonic mean of these six values, comes to 311.[4] That is under 400, so the proposed routine is Challenger, which holds five clicking exercises.[14][15]

This player picks the Elite intensity: 2 sessions and 15 deathmatches per day, that is 4 exercises, 2 of them high priority.[6] Over Monday to Friday, the rotation brings each of the five clicking exercises back twice.[16]

Item Calculation Total
KovaaK's sessions 5 days, 2 sessions of 20 minutes 200 minutes[6]
Pure clicking 5 days, 2 exercises of 10 minutes 100 minutes[6]
Deathmatches 5 days, 15 per day 75[6]

At the end of the week you redo the benchmark: the energy of dynamic and static tells you whether the plan paid off.[4]

Settings that matter

  • Intensity. Challenger gives ten minutes of clicking a day, Elite gives twice that.[6] Move up only if you hold the days.
  • Order. Play dynamic then static, and note accuracy before the raw score.[11]
  • Sensitivity. Keep the same one from week to week. If you doubt it, use the tools before changing it, not during the week.
  • Deathmatch. A community thread argues that one deathmatch teaches three times more than a 15-minute routine: keep the deathmatches in your routine.[17]

How to start

  1. Sign in with your Google account, it is free.
  2. Play the 12 Novice benchmark scenarios in KovaaK's and enter your scores.[2]
  3. Look at the energy of dynamic and static, then pick your intensity.
  4. Follow the daily routine and redo the benchmark the following week.

The other three skills are on tracking, target switching and strafe. For the test details see the benchmark; for the plans, the routine.

Frequently asked questions

What is the difference between flicking and crosshair placement?

A flick is the fast movement that brings the crosshair onto a target. Crosshair placement is the habit of keeping it at head height before the enemy shows up, which spares you the flick.[9] EsportManager measures flicks, not placement.

How many clicking scenarios does the benchmark have?

Four per level: two dynamic and two static.[2] Names shift a little from one level to the next, with fewer targets per wall as you climb.

Do I need KovaaK's to train clicking?

Yes. You play the scenarios in KovaaK's on PC, paid on Steam, and then enter your scores.[5]

How long a day to improve my flicks?

A session lasts 20 minutes, and the Challenger intensity gives you one per day.[6] A community guide gives the same order of magnitude for daily practice.[1]

Is clicking enough to climb ranks?

No. Your rank also depends on game sense, utility and your team. The benchmark only tells you whether your flicks are improving.

Ready to measure your aim?

Measure your clicking

Sources

  1. GGRecon defines flicking as moving the crosshair from its origin to one or several targets, names KovaaK's 1wall6targets TE and Reflex Flick as exercises, and says 20 minutes a day is enough to raise speed and reaction. · ggrecon.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  2. Clicking has 4 scenarios per level. Novice: VT Pasu Rasp and VT Bounceshot (dynamic), VT 1w6ts Rasp and VT Multiclick 120 (static). Intermediate: same names, with 1w5ts Rasp. Advanced: 1w3ts Rasp and Multiclick 180. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎
  3. Novice thresholds, Iron to Gold: Pasu Rasp 550 to 850, Bounceshot 500 to 800, 1w6ts Rasp 650 to 950, Multiclick 120 from 1160 to 1460. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎
  4. A subcategory's energy is the average of its scenarios, at 90 points per rank (Iron 90, Celestial 1080); overall energy is the harmonic mean of the subcategories. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  5. You play the scenarios in KovaaK's on PC, paid on Steam, then type your scores in by hand. · EsportManager data · checked on October 3, 2026↩︎↩︎
  6. Challenger: 1 session and 10 deathmatches per day; Elite: 2 sessions, 15 deathmatches, with 2 high-priority slots, 1 medium and 1 normal; Hardcore: 3 sessions, 20 deathmatches. A session lasts 20 minutes. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎↩︎↩︎
  7. FPSTrain tells CS2 and Valorant players to prioritize flick training, with 60% of the week's aim time on the type that matches the game. · fpstrain.us (opens in a new tab) · checked on October 3, 2026↩︎
  8. A subcategory more than 30% below the best one gets high priority, more than 15% below gets medium priority; the exercises of the matching skill then come first. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  9. Dignitas explains that a crosshair already at head height spares you from flicking and adjusting, and that Range bots share the size and hitbox of the game's characters. · dignitas.gg (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  10. GGClan presents the one-tap as four trainable habits, including crosshair placement and counter-strafing. · ggclan.com (opens in a new tab) · checked on October 3, 2026↩︎
  11. Exercise notes: on 1w2ts reload, do not drop below 85% accuracy and aim for 95% over time; on Reflex Micro++, accuracy before speed; Wide Wall trains long-range flicks. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  12. Boosteria describes a One-Tap Ladder drill: bots, one shot only, priority on centered hits; after a miss you pause for a beat and continue without rushing. · boosteria.org (opens in a new tab) · checked on October 3, 2026↩︎
  13. FPSTrain defines a flick as rapid target acquisition with the wrist (small angle) or the arm (large angle), and suggests microflicks under 12° then wide flicks beyond 30°. · fpstrain.us (opens in a new tab) · checked on October 3, 2026↩︎
  14. The proposed routine depends on overall energy: below 400 Challenger, from 400 to 700 Elite, from 700 Hardcore. · EsportManager data · checked on October 3, 2026↩︎
  15. The Challenger routine has 5 clicking exercises: voxTargetSwitch click, Wide Wall 3/4 Targets, then Reflex Micro++ Flick Reload, Microshot Speed Medium and Reactive Clicking, the last three optional. The Elite routine has 4: 1w2ts reload, 5 sphere hipfire extra small, 6wall18targets small reload, Reflex Micro++ Flick Reload Small. · EsportManager data · checked on October 3, 2026↩︎
  16. Each day, a priority pool serves its exercises in rotation: the offset is the day number times the number of slots, modulo the pool size, with no duplicate within a day. · EsportManager data · checked on October 3, 2026↩︎
  17. A vlr.gg thread claims 1 deathmatch teaches 3 times more skill than a 15-minute KovaaK's routine, and that "mechanics without theory is useless". · vlr.gg (opens in a new tab) · checked on October 3, 2026↩︎