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Training goal

Valorant tracking aim: train precise and reactive

The benchmark measures your tracking with 4 scenarios per level, precise and reactive. Scenarios, three common mistakes and a week with 70 minutes of tracking.

What tracking measures

Tracking groups two benchmark subcategories: precise, where you follow a target with little margin, and reactive, where the target changes direction. A common definition: continuously following a moving enemy, bullets well placed.[1] Another guide separates smooth tracking, on predictable paths, from reactive tracking.[2]

Each level has four tracking scenarios.[3] At Novice you play VT Smoothbot Novice and VT PreciseOrb Novice for precise, VT Plaza Novice and VT Air Novice for reactive. The same names come back at Intermediate and Advanced, with higher thresholds.[4]

Novice scenario Subcategory Iron to Gold
VT Smoothbot Novice precise 2300 to 3500[4]
VT PreciseOrb Novice precise 1300 to 2200[4]
VT Plaza Novice reactive 2150 to 3050[4]
VT Air Novice reactive 1900 to 2800[4]

For Smoothbot, the Celestial threshold at Advanced climbs to 4300.[4] Each subcategory's energy is the average of its two scenarios, at 90 points per rank.[5]

Other sources name SphereTrack and SwitchTrack in Aim Lab, or Cata IC Long Strafes in KovaaK's.[6] Here you work on the routine and benchmark scenarios, all in KovaaK's.[7]

What it takes and what you get

Tracking reads over time. One guide speaks of several weeks of focused practice, with settings that stay put.[8] That is why the benchmark is weekly: one number a week, comparable with the last one.

You get the energy of precise and reactive, kept apart. If either one trails more than 15% below your best subcategory, the routine moves your tracking exercises up, and hybrid exercises follow at medium priority.[9]

One detail specific to this skill: in all three routines, every tracking exercise is marked optional. That keeps them out of the quick warm-up. They stay in your daily program.[10]

Three common mistakes

Overshooting the target. Overtracking means moving the crosshair farther than necessary.[11] The precise scenarios punish it: PreciseOrb and Smoothbot reward a crosshair that stays put. The note on Thin Gauntlet and Centering talks about smoothness, crosshair glued to the target.[12]

Clenching your hand. Excessive tension destroys smoothness, because tight muscles reduce fine control.[13] If your score drops in the last ten minutes of a session, lower the intensity instead of forcing it.

Changing sensitivity after every bad session. Constantly changing settings prevents muscle adaptation.[8] Lock your sensitivity for the week. The routines are played at an FOV of 103, keep that too.[14]

A week focused on tracking

Calculated example, not a real result. An Intermediate player has these energies: dynamic 560, static 540, strafe-click 520, precise 430, reactive 410, strafe-track 500, speed 550, evasive 530.[9] The best is dynamic at 560. Precise sits 23% below it, reactive 27%: both get medium priority, so tracking becomes the skill to work on.[9]

Overall energy comes to 499, between 400 and 700: the proposed routine is Elite.[15][5] Its two tracking exercises are SmoothBot Invincible Goated and Centering I, both optional.[10]

This player first picks Challenger: 1 high-priority slot and 1 normal slot per day, so 1 tracking exercise a day.[16] The rotation alternates between the two over the 7 days: four times SmoothBot, three times Centering.[17]

Intensity Calculation over the week Pure tracking
Challenger 7 days, 1 exercise of 10 minutes 70 minutes out of 140 of sessions[16]
Elite 7 days, 2 exercises of 10 minutes 140 minutes out of 280 of sessions[16]

At Elite, the high-priority pool holds only these two exercises: they come back every day, and the hybrid exercise Floating Heads Timing 400% takes the medium slot.[17][9] It is a steep jump: move to Elite only after two weeks of Challenger that you held.

Settings that matter

  • Sensitivity. One guide recommends a moderate eDPI range for tracking.[8] The converter's pro reference points give a median of 240 eDPI, with about 3 pros in 4 between 150 and 300.[18] Check yours in the tools, then leave it alone.
  • Intensity. Start at the level where you hold seven days in a row, not the one you wish you could hold.
  • Order. Track a bot for five seconds before firing, as one Range drill suggests.[19]
  • Outside KovaaK's. After each session, a deathmatch to check that your following holds under pressure.

How to start

  1. Sign in with your Google account, it is free.
  2. Play the 4 tracking scenarios of the Novice benchmark in KovaaK's, along with the others, and enter your scores.[3]
  3. Compare precise and reactive with the other subcategories: if one is more than 15% below the best, that is your priority.[9]
  4. Pick your intensity and follow the daily routine, then redo the benchmark the following week.

See also clicking, target switching and strafe. For the test, the benchmark; for the plan, the routine.

Frequently asked questions

What is tracking aim in Valorant?

It is continuously following a moving enemy with the crosshair while keeping bullets well placed.[1] The benchmark measures it with two subcategories: precise and reactive.

How many tracking scenarios does the benchmark have?

Four per level: two precise (Smoothbot, PreciseOrb) and two reactive (Plaza, Air).[3]

Why are tracking exercises optional in the routine?

The word means the exercise is left out of the quick warm-up. It stays in the daily program.[10] If your tracking is weak, it even gets high priority.

What sensitivity is best for tracking?

One guide notes that most players track best within a moderate eDPI range.[8] The free converter's pro reference points give a median of 240 eDPI.[18]

How long until tracking improves?

One guide speaks of several weeks of focused practice with stable settings.[8] The weekly benchmark gives you a number to watch in the meantime.

Ready to measure your aim?

Measure your tracking

Sources

  1. GearTP defines tracking as continuously following a moving enemy with the crosshair while keeping bullets well placed, and says it builds mouse control better than flicks alone. · geartp.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  2. FPSTrain separates smooth tracking, on predictable paths, from reactive tracking, with direction changes; its tracking routine lasts 25 minutes. · fpstrain.us (opens in a new tab) · checked on October 3, 2026↩︎
  3. Tracking has 4 scenarios per level: VT Smoothbot and VT PreciseOrb (precise), VT Plaza and VT Air (reactive), with the level suffix (Novice, Intermediate, Advanced). · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  4. Novice thresholds, Iron to Gold: Smoothbot 2300 to 3500, PreciseOrb 1300 to 2200, Plaza 2150 to 3050, Air 1900 to 2800. Smoothbot Advanced climbs to 4300 for Celestial. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎↩︎
  5. A subcategory's energy is the average of its scenarios, at 90 points per rank; overall energy is the harmonic mean of the subcategories. · EsportManager data · checked on October 3, 2026↩︎↩︎
  6. GGRecon names SphereTrack and SwitchTrack in Aim Lab, and Cata IC Long Strafes in KovaaK's, as tracking exercises. · ggrecon.com (opens in a new tab) · checked on October 3, 2026↩︎
  7. You play the scenarios in KovaaK's on PC, paid on Steam, then type your scores in by hand. · EsportManager data · checked on October 3, 2026↩︎
  8. GearTP writes that constantly changing settings prevents muscle adaptation, that most players track best within a moderate eDPI range, and that progress takes several weeks of focused practice with stable settings. · geartp.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎
  9. A subcategory more than 30% below the best one gets high priority, more than 15% below gets medium priority; the matching skill then leads the routine, and hybrid exercises get medium priority when tracking or clicking is weak. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎
  10. Each routine has its tracking exercises, all optional: Thin Gauntlet Easy / Centering I Easy (Challenger), SmoothBot Invincible Goated and Centering I (Elite), Thin Gauntlet / Centering I (Hardcore). Optional only leaves them out of the quick warm-up; they stay in the daily program. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  11. GearTP describes overtracking: moving the crosshair farther than necessary. · geartp.com (opens in a new tab) · checked on October 3, 2026↩︎
  12. Notes: Thin Gauntlet and Centering train smoothness, crosshair glued to the target; SmoothBot Invincible Goated asks you to keep the crosshair on the moving target; Centering trains horizontal angles. · EsportManager data · checked on October 3, 2026↩︎
  13. GearTP states that excessive tension destroys tracking smoothness, because tight muscles reduce fine control. · geartp.com (opens in a new tab) · checked on October 3, 2026↩︎
  14. The three routines are played at an FOV of 103. · EsportManager data · checked on October 3, 2026↩︎
  15. The proposed routine depends on overall energy: below 400 Challenger, from 400 to 700 Elite, from 700 Hardcore. · EsportManager data · checked on October 3, 2026↩︎
  16. Challenger: 1 session and 10 deathmatches per day, with 1 high-priority slot, 0 medium and 1 normal; Elite: 2 sessions, 15 deathmatches, 2 high-priority slots, 1 medium, 1 normal; Hardcore: 3 sessions, 20 deathmatches. A session lasts 20 minutes (2 exercises of 10 minutes). · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  17. Each day, a priority pool serves its exercises in rotation (offset = day number times slot count, modulo pool size), with no duplicate within a day. The 7 days of the week are generated in advance, from 0 (Sunday) to 6 (Saturday). · EsportManager data · checked on October 3, 2026↩︎↩︎
  18. The sensitivity converter gives pro reference points: a median of 240 eDPI, about 3 pros in 4 between 150 and 300 (surveyed 2026-10-02). · EsportManager data · checked on October 3, 2026↩︎↩︎
  19. GearTP advises tracking moving bots for 5 seconds before firing, keeping the crosshair at head height. · geartp.com (opens in a new tab) · checked on October 3, 2026↩︎