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Valorant warm up routine: 10 or 20 minutes aimed at your weak spots

Your level, your weak spots, 10 or 20 minutes: the generator lists the KovaaK's drills to play in order, the playlist code and what to do next in Valorant.

Facts checked on October 3, 2026

Your answers

Your estimated level

With no benchmark, the warm-up starts from the Novice level.

Your weak spots

Tick one or more, or none.

Time available

Play in this order

From the Challenger routine · FOV 103

2 drills, 20 minutes in total.

  1. patTargetSwitch no reload

    Switching10 min

    Headshots only: hold fire and chain the targets. The 360 version trains wide angles.

  2. Pokeball Frenzy Auto TE 60s

    Switching10 min

    Clear as many static targets as you can while holding fire.

KovaaK's total: 20 min

KovaaK's playlist of the Challenger routine
KOVAAKSTELEPORTINGJEBAITEDBUYSTATION

Then, in Valorant

  • Practice Range10 min

    Head-height taps on the bots, to move from KovaaK's to the game's models.

  • Deathmatch10 to 30 min

    Aim for the head only, with taps or spray transfers, right before your ranked game.

Quick version, based on what you tell it. The account routine targets the weak spots your benchmark measures.

See the account routine

What this tool does

You give your level, your weak spots and the time you have. The tool returns the KovaaK's scenarios to play in order, with their duration, the playlist code to paste into KovaaK's, and a reminder of what to do next in Valorant.

Nothing is made up for the occasion. The drills come from three Voltaic routines, Challenger, Elite and Hardcore.[1] Your level picks the routine: Novice gives Challenger, Intermediate gives Elite, Advanced gives Hardcore.[2][3] Every drill lasts 10 minutes, so 10 minutes gets you 1 drill and 20 minutes gets you 2.[4][5]

Your choices are written into the page address. Keep the link and you get the same warm-up tomorrow, with no account.

How to read the result

Play the drills in the order shown. The first one targets your weak spot; with two weak spots, the second targets the other.[6] Under each name you see the skill it trains and the drill's instructions, the same ones as in the account routine.

Copy the playlist code: it opens, in KovaaK's, the routine the drills come from. You'll also find there the drills the generator left out.

After KovaaK's, spend 10 minutes in the Practice Range, then queue a deathmatch of 10 to 30 minutes.[7] The sequence matters: on a player thread, an Immortal 3 says he has been shooting more consistently since he started warming up before playing.[8]

The formula

  1. Your level picks the routine. The generator takes the energy of the level's first rank, Iron 90, Platinum 450 or Grandmaster 810, and hands it to the account's routine picker.[2] Below 400 it's Challenger; 400 to 700, Elite; above that, Hardcore.[3]
  2. Your weak spots set the priorities. Clicking maps to dynamic and static, tracking to precise and reactive, switching to speed and evasive, strafe to strafe-click and strafe-track.[9] Drills that train those skills get high priority; a hybrid drill moves up to medium priority if clicking or tracking is weak.[10]
  3. Your time cuts the list. Drills go in one by one until the time you picked, with no duplicates.[5]

One detail differs from the full routine: its tracking and strafe drills are optional. The generator adds them when you declare that weak spot; otherwise a player weak at tracking would get no tracking drill at all.[6] Strafe stays closed at Novice, since that level has no strafe subcategory.[11]

Worked example

Calculated with the tool. You're a Novice, weak at tracking, with 20 minutes.[2][5]

Order Drill Why Duration
1 Thin Gauntlet Easy / Centering I Easy tracking, your weak spot 10 min[4]
2 Floating Heads Timing Easy / tamSpeed 2bps hybrid, medium priority 10 min[10]
Then Practice Range, then deathmatch in Valorant 10 min, then 10 to 30 min[7]

The playlist code is the Challenger routine's.[1] KovaaK's total: 20 minutes, as long as one session of the account routine.[12]

Tick clicking and switching instead, and you get patTargetSwitch no reload for switching and voxTargetSwitch click for clicking, still in 20 minutes.[6][5]

What the tool can't see

It measures nothing. It trusts what you declare, and the weak spot you feel isn't always your real one. The benchmark measures it across 6 to 8 subcategories, and that's what drives the account routine.[9]

It doesn't replace regular practice. One player advises training aim every day you play, and another mentions a routine of about 12 minutes a day.[13] The generator answers "what do I do before my game?", not "how do I improve over a month?".

It says nothing about your hands or wrists. A guide points out that a warm-up primes the muscles you use in the game[14]; the generator handles your aim, not your body.

Last, it assumes KovaaK's, a one-time 8.19 € purchase on Steam.[15] Without KovaaK's, keep at least the Range and the deathmatch.

Frequently asked questions

How long should a Valorant warm up last?

The generator offers 10 or 20 minutes of KovaaK's, so 1 or 2 drills of 10 minutes.[4][5] One aim guide puts useful daily training at around 20 minutes.[14]

Why is strafe greyed out?

Because the Novice level has no strafe subcategory; it shows up at Intermediate.[11] Pick that level, or Advanced, to tick strafe.

What should I pick if I don't know my level?

Choose "I don't know": the tool starts from Novice and the Challenger routine.[2][3] The benchmark calculator then tells you where you stand.

Do I need KovaaK's?

Yes for the aim trainer part: the drills are KovaaK's scenarios, a one-time 8.19 € purchase on Steam.[15] The Range and deathmatch are played in Valorant.[7]

How is this different from the account routine?

Here you declare your weak spots. In the account, the benchmark measures them, and the routine plans 20-minute sessions every day.[12]

Ready to measure your aim?

Get your routine

Sources

  1. Three Voltaic routines are the base, from the most accessible to the most demanding: Challenger, Elite and Hardcore, each with its KovaaK's playlist code. · EsportManager data · checked on October 3, 2026↩︎↩︎
  2. The generator takes the energy of the first rank of the level you pick: Iron 90 at Novice, Platinum 450 at Intermediate, Grandmaster 810 at Advanced; "I don't know" counts as Novice. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎
  3. The routine depends on energy: below 400 Challenger, 400 to 700 Elite, from 700 Hardcore. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  4. Every routine drill lasts 10 minutes. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  5. The total duration never goes over the time you pick, 10 or 20 minutes, and a drill appears only once. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎↩︎↩︎
  6. In the full routines, tracking and strafe drills are optional; the generator adds them when you pick that weak spot, and places one drill per weak spot first. · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  7. After KovaaK's, the routine recommends the Practice Range (10 minutes), then deathmatch (10 to 30 minutes). · EsportManager data · checked on October 3, 2026↩︎↩︎↩︎
  8. On the same thread, an Immortal 3 player says he played really badly coming back from a break and has been shooting more consistently since he started warming up. · vlr.gg (opens in a new tab) · checked on October 3, 2026↩︎
  9. Each weak spot maps to two benchmark subcategories: clicking (dynamic, static), tracking (precise, reactive), switching (speed, evasive), strafe (strafe-click, strafe-track). · EsportManager data · checked on October 3, 2026↩︎↩︎
  10. Drills that target a weak spot get high priority; a hybrid drill gets medium priority if clicking or tracking is weak. · EsportManager data · checked on October 3, 2026↩︎↩︎
  11. The Novice level has 6 subcategories with no strafe; strafe appears at Intermediate and Advanced. · EsportManager data · checked on October 3, 2026↩︎↩︎
  12. In the account routine, a session lasts 20 minutes (two 10-minute drills); the Challenger intensity plans 1 per day, with 10 deathmatches. · EsportManager data · checked on October 3, 2026↩︎↩︎
  13. On a vlr.gg routine thread, one player advises training aim every day you play, not one day a week; another mentions an Aim Lab routine of about 12 minutes a day. · vlr.gg (opens in a new tab) · checked on October 3, 2026↩︎
  14. GGRecon writes that as little as 20 minutes of aim training a day markedly improves speed and reaction time, and that a warm-up primes the muscles used in the game. · ggrecon.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎
  15. KovaaK's is a one-time purchase on Steam, 8.19 € at full price. · store.steampowered.com (opens in a new tab) · checked on October 3, 2026↩︎↩︎